Mountain Halls is also a very good source of population. In fact, Mountain Halls is the only way in the game to exceed 700% boost. And you will get this bonus even if you are already at max boost. It will give you a bonus to your goods production boost at all 3 levels. Dwarven Bulwark will also give you free light melee troops every 3 hours, but this is very much a secondary benefit: the massive increase in training size is why you build it. It makes a huge difference during periods you are logged out of the game for long periods of time such as overnight or when you're at work: instead of running out of troops to train and going idle, all 3 of your military buildings are just going to keep making troops. It will let you stack many more troops into your barracks, training grounds, and mercenary camp so that they just keep training troops between you log ins. Even at only level 1 it is going to provide the same training size as 3 or 4 max level armories combined. The Dwarven Bulwark is absolutely critical for a combat oriented playstyle. So you have not gotten there quite yet, but you will fairly soon. The next 2 AWs I would advise you to focus on are coming up at the end of Dwarves. If I were you I would build it in the human city. It has a different name and picture, but statwise it is the exact same as MM. In a human city, this AW is called Sanctuary. I think you also said you have MM in your elf cities. As Lyapo1 1 said the MM/Sanctuary AW is very important for fighters. The key difference is entirely based on play style: how heavily you are focused on fighting or on catering. I don't think there is any difference in AW selection based on if you're playing as human or elf.
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